Draftborn Coming Soon

Loot and craft

Gear and Crafting

What drops, what it does for you and how the forge, the Alchemist and the auction house make it better.

Gear and Item Level

Your hero wears twelve items. They count in Unranked, the dungeons, the raid, the World Boss and the Training Ground. Ranked, the tournament, the Brawl and Survival use arena gear instead.

Rarity shows in the frame: Common white, Uncommon green, Rare blue, Epic violet, Legendary orange. A rarer item of the same level is always stronger.

Item level is the overall power of an item, and it grows with the dungeon level it dropped on. The gear score on the preparation screen sums up all your gear.

Item Stats

Health adds to your hit points. Attack Power raises the damage of your sword, your bow and physical abilities, Spell Power that of every other ability, your staff and your healing.

Critical Strike is the chance for a direct hit to deal 150%. Haste makes your abilities recover faster and your casts and weapon quicker. Armor reduces the damage you take, up to 40%.

Epic items and trinkets also carry an effect such as Lifesteal or Bossbane. Each effect has a limit for all your items together.

Sets and Jewels

Every dungeon has a set of five epic pieces. Two of them give a bonus, four a stronger one that fits the dungeon.

Its three jewels, an amulet, a ring and a trinket, form a second set with bonuses at two and three pieces. Jewels come from treasure chests, rare elites and the boss.

Legendary Items

Twelve legendary items each carry an effect no other item has. Every boss can drop its own from level 6, and four drop anywhere.

Every boss chest without a legendary makes the next one a little more likely.

The Inventory

Tap a slot or an item to see it. Green and red numbers compare it with what you wear. Equip, take off, lock it against selling, or sell it to the vendor.

The bag has a limited number of places. More places come with gold, and the Shop's comfort adds more stash space.

The Supplies tab holds your consumables, materials and gems.

The Forge

Upgrade an item for gold: each step raises its item level and every stat. Common items take one upgrade, uncommon two, rare three, epic and legendary four.

Reforge rolls one stat again, never the first one: you pay, then keep the old stat or take one of two new ones at the same strength. After the first reforge only that line can be reforged again, and each time costs more.

Enchant weapons, chest pieces, gloves, leggings, boots and cloaks with materials from the dungeons. Each enchantment has three ranks; a new one replaces the old.

Epic items have a socket for a gem; three gems of a tier make one of the next. Sell spare items in the Inventory.

The Alchemist

The Alchemist sells healing potions and bombs for gold.

Brew everything else from materials and gold. Better recipes need the materials of later dungeons.

The Auction House

Buy and sell items and goods with other players. Every listing is a buyout: the first to pay gets it, and the item waits safely on the server until then.

You choose a price and 12, 24 or 48 hours. Listing costs a small fee that stays paid, and a sale pays a small cut to the house. You can hold 8 listings at once; the Shop's comfort adds more.

Sold gold, bought items and listings that ran out wait in the mailbox until you collect them.