The Sunken Crypt
The Crypt King
Lord of the Sunken Crypt
He ruled the living, then the dead. A coal of dragonfire burns where his heart once beat.
Blows
- Sweep
- Blast
- Charge
At half health, two skeleton warriors join the fight.
Mobile action RPG · Free to play
Draft your power. Win the arena.
Draft three of sixty abilities, pick one of nine weapons and outplay real players in fights of one to five minutes, or take a group of five into the dungeons. Money buys looks, never power.
Coming soon to Google PlayiPhone and iPad planned
Ways to Play
Duel a real player in a minute, take a group of five into a dungeon or climb the Tower alone. Every path grows the same hero.
The Realm
Sunreach is a land of white citadels above the clouds, sky islands held by bridges of light and crystal spires that drink the sun. A thousand years ago the Wardens bound Ignaroth the Ashen, last of the dragonlords, under eight seals.
Now the first seal has cracked. Where a seal weakens, the Ashen Blight spreads: embers in the eyes of old guardians, crystal gone to cinder, the dead of forgotten crypts on their feet again. The sky over the citadels is still blue. Below them, the light is losing ground.
You are Draftborn, drawn back from death with a rune-light in your hands that answers only to you. Seren, the last of the Wardens, tells your story in the Chronicle, chapter by chapter.
The Draft
In Ranked, nobody walks in with a finished build. You and your opponents share one pool of abilities, and every ban and pick changes what the other side can do. Then all of you fight at the same level, so the plan decides, not the hours played.
Charge, Whirlwind, Mortal Blow and Shockwave put you right in the enemy's face.
Piercing Shot, Poison Arrow, Rapid Fire and Glaive Toss hit from where they cannot reach you.
Fireball, Meteor, Blizzard and Dragon Breath, or call a Spirit Wolf to your side.
Healing Prayer, Tranquility, Lifebloom and Guardian Spirit keep a group on its feet.
Aegis of Dawn, Shield Block, Riposte and Mirror Ward turn an attack against the attacker.
Vanish, Shadow Step, Grappling Hook and Ice Wall change where the fight takes place.
The Fight
The camera sits behind your hero. The left thumb moves, the right one strikes. Lock on to a target, swipe to look around, and roll through a blow at the last moment: for a heartbeat nothing can touch you, not even a stun.
Every weapon has its own rhythm. Daggers strike harder from behind, the Sword and Shield blocks what comes from the front, and the Bow and Staff keep their distance.
What one ability sets up, the next one sets off. Draft for the combination and the damage comes in bursts.
PvP
Rounds take one to five minutes. Real players come first. When nobody is around, bots fill the places, and they always carry the bot symbol.
Carry ten crystals, stay ahead of the other team and hold the lead for 15 seconds.
A team alone in the zone fills its bar. First to 100% wins.
Every takedown adds a star to your head, and whoever takes you down claims them.
No respawn. Take out the whole enemy team, best of three rounds.






Boss Fights
Every boss shows its blow before it lands: a cone, a circle, a lane of fire. Read the ground, step out at the last moment and strike while it recovers. This is Ignaroth, the last boss of the Ashen Throne, from his entrance to his fall.








Ignaroth the AshenLast of the Dragonlords
Dungeons
Every dungeon has its own enemies, traps, puzzles and boss, and you play them in a group of five with other players or bots. Pull a lever, read the symbols, watch the floor. A guardian waits at the end of each one, woken by the embers of the dragon's fire.
The Sunken Crypt
Lord of the Sunken Crypt
He ruled the living, then the dead. A coal of dragonfire burns where his heart once beat.
Blows
At half health, two skeleton warriors join the fight.
Emberforge Depths
Master of the Emberforge
He forged the chains of the second seal. Now he forges for an army that has not marched.
Blows
At half health, two fire imps join the fight.
Frostfang Hollow
Mother of the Pack
She slept on the third seal to guard it. Something woke her with fire in her eyes.
Blows
At half health, three frost wolves join the fight.
Thornwild Temple
Heart of the Wild
Every vine in Thornwild grew from her roots, and her roots broke the fourth seal.
Blows
At half health, two thorn spiders join the fight.
Tidebound Sanctum
Voice of the Deep
He flooded his temple to save it, and taught the sea his hymn.
Blows
At half health, two crab knights join the fight.
Clockwork Spire
Master of the Spire
He built the spire, the machines and the traps. Someone veiled paid him for a door.
Blows
At half health, two brass constructs join the fight.
Veil of Shadows
Seer of the Void
She has seen every way this fight can end. Most of them end with you.
Blows
At half health, two shades join the fight.
The Ashen Throne
Last of the Dragonlords
Older than the kingdoms that bound him. He remembers each of their names.
Blows
At half health, two dragonkin warriors join the fight.







The Raid
The Hollow Citadel asks for ten heroes against four bosses, each with its own hall. Share the gold circle so nobody takes the blow alone, keep apart when the violet marks appear, and beat each boss before its rage sets in.
Every boss pays out each time you beat it, and once a week it also leaves an item of the Citadel: perhaps a piece of the Regalia of the Hollow King.
Forged to keep the Citadel shut. It keeps it still, against friend and foe alike.
Her hymn kept the Citadel's dead asleep. Now she sings to wake them.
The Hollow King's hound. Its breath is the cold between the stars.
He traded his heart for a crown that never fades. The crown kept its word.




Challenges
Between runs and matches, the Challenges ask a different question: how far can you get?
An endless climb from nothing. Pick a boon after every floor and see how far it carries you.
Wave after wave, and every fifth one brings a rare elite.
A new boss every week: three minutes to do as much damage as you can.
The Ember Festival, the Frost Moon and the Night of Shades bring wares of their own.



Your Hero
There is no roster to unlock. You make one character and grow it: body, face, hair, beard, markings, voice and more, tab by tab in the editor.
Nine weapons, each with its own rhythm and its own price. Change it freely outside a fight, even during the draft.

Melee
A swing that hits every enemy in a cone of 100 degrees.
The priceMelee: you stand in the enemy's reach.

Melee
A swing in a wide cone, while the shield takes a quarter of every direct hit from the front.
The priceA shorter reach and a slower swing than the sword.

Melee
A cleave in a cone of 120 degrees. After a pause, the next swing deals 30% more.
The priceThe slowest rhythm, and you slow down after each swing.

Melee
Quick stabs in a narrow cone, half again as hard from behind.
The priceThe shortest reach of all.

Melee
Heavy blows. Every third one that lands stuns for a moment and breaks a cast.
The priceA slow rhythm, and only blows that land count.

Melee
A thrust that hits everyone in a line in front of you.
The priceOnly 60% of the damage on an enemy closer than 1.3 m.

Ranged
An arrow that strikes the first enemy it touches, hard against monsters.
The priceA soft hit on heroes, and arrows can be dodged.

Ranged
A bolt of Light that pierces every enemy in its line.
The priceA short range, and Light can be resisted.

Ranged
A Shadow bolt that turns to follow the nearest enemy.
The priceThe softest hit of all.






Play Together
Draftborn is an online game. Your progress is kept safe on the server, and a transfer code moves it to a new phone. Only the training ground works offline.






Fair by Design
Everything that makes you stronger is earned in the game. What the shop sells is there to make your hero look good and your time more comfortable.
| What you get | By playing | In the shop |
|---|---|---|
| Abilities, levels and evolutions | Yes | Never |
| Gear, sets, legendaries and gems | Yes | Never |
| Talents | Yes | Never |
| Gold and Honor | Yes | Never |
| Ranked rating and leaderboards | Yes | Never |
| Outfits, weapon looks, roll trails and frames | Yes | Yes |
| Emotes, victory poses and profile icons | Yes | Yes |
| Stash space, auction slots and loadouts | The basics | More |
Free to Play
Draftborn launches on Google Play first, free to play, online and in English. A version for iPhone and iPad is planned. Until the gates open, the handbook teaches every rule and the news tells you the day it starts.
From the Realm
What is new in Draftborn, and every lesson of the game in one place.
A Handbook for Every Hero
The Draftborn handbook is online: controls, all sixty abilities, the nine weapons, every mode, the dungeons and the raid, written from the game itself.
Read the article
Radiant Edge: How Draftborn Found Its Look
White stone, gold and crystal under an open sky, and an interface that cuts like a blade. A note from the making of the game on the look called Radiant Edge.
Read the article
Handbook
The Draftborn Handbook
Controls, all sixty abilities, the nine weapons, every mode and the dungeons, in the game's own words.
Open the handbook
Questions
Yes. The game is free, with optional purchases of Starshards and packs for looks and comfort. Nothing you can buy makes your hero stronger.
Draftborn is coming to Google Play. A version for iPhone and iPad is planned.
Yes. Your progress lives on the server, and fights and dungeons are played online. Only the training ground works offline.
No. The game makes an account for your phone by itself. A transfer code moves it to a new phone.
Real players come first. When nobody is around, bots fill the places. A bot always carries the bot symbol, so you can tell.
One to five minutes in the arena and in 3 vs 3. A dungeon run takes longer.
English.
In the game under Settings, or by e-mail. Here is how.